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Sol-Invictus
Concept
A tower defence game with a twist - as you build up your defences and economy you will have to be aware of your resources. As you continue to build up your defences the enemys also scales.
In this project I focused a lot on the programming, but also got to try some 2d art and animation. I wrote a general wave script for the enemys using scriptable objects. A unit movment script for targeting and attack range. And made a game cycle loop with building and battle phase.
Scriptable Objects
Decribes my thougts and process on how i made the script. Go into detail the things i used and how i did them.
Think about how i made it acceseble to other collabirators and made it more general then needed.
Go into how i used diffrent methods
Unit Movement
Decribes my thougts and process on how i made the script. Go into detail the things i used and how i did them.
The logic behind the movment, how thay found a target and how their priority system worked
Game Cycle
Decribes my thougts and process on how i made the script. Go into detail the things i used and how i did them.
Think about how i changed modes and how i handeld the exeptions (skip day)
What I learned
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